You have to mess around a bit with the name if it doesn't work at first. The last time it didn't work I actually fixed it by removing one letter from the name (so 6 characters + L, instead of 7 characters + L). It seems that it doesn't always work if you use numbers, signs or capital letters in the name. I sometimes have problems with getting an L and M portrait with the same name to link together. You can simply replace the M with an L in the filename though if it has a large enough size. Franchises: For Baldurs Gate: Enhanced Edition on the PC, a GameFAQs Q&A question titled 'How change NPC portrait'. Only putting an M portrait in the portraits folder will not work. You can also just use an L portrait, it will just show up everywhere. There are 5 alternative portraits for each NPC, available both as higher-res png (420660)px and standard-res bmp (210330)px. This means that your portrait on the right side of the screen and in the chat window will use the M portrait (instead of S) and the character screen will use the L portrait (instead of M). Here is a complete portrait replacer for Baldur's Gate EE and SOD made with InvokeAI and DreamShaper. The M size will not show up during character creation, but will be linked with the L portrait of the same name automatically (instead of manualy like before). 26 Neverwinter Nights: Enhanced Edition (Italian) 10 Planescape: Torment: Enhanced Edition (Italiano) 31 Icewind Dale: Enhanced Edition.
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